Now that we got ourselves a basic content browser, we can start using it to import assets and by that I mean dragging files that we'd like to import and dropping them on top of the content browser. That would initiate whatever is needed to convert the content of the file into a format that can be used in the game engine. This episode however, is not about dropping files onto content browser yet. It's about using Autodesk's FBX SDK to import mesh geometry from FBX files.
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00:00 - intro
01:22 - FBX SDK and some info about FBX format
04:11 - setting include paths for FBX SDK
04:53 - fbx_context class
08:07 - FbxImport function
10:01 - initializing FBX SDK
11:08 - setting FBX SDK library paths using pragma directives
13:07 - loading the FBX file
14:21 - traversing the scene hierarchy and looking for meshes
17:05 - get_mesh function
keywords: FBX, game asset, content browser, Autodesk
by Arash Khatami
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#PrimalEngine #GameEngineSeries #GameEngineProgramming #TheGameEngineProgrammingSeries