In this week's Unreal Engine Material Editor Tutorial, we create foam on the surface of our water shader. The motion of the foam is created with Unreal's built-in Motion_4WayChaos Material Function and we apply the foam along the edges of our water using a depth mask.
Textures used in this video:
https://www.bencloward.com/youtube/oc...
https://www.bencloward.com/youtube/oc...
If you haven't already seen them, be sure to watch the other videos in this series:
• Water Ripples Shader - UE4 Materials ...
• Water Depth Shader - UE4 Materials 10...
• Water Reflection & Refraction Shader ...
• Water Gerstner Waves - UE4 Materials ...
• Water Caustics - UE4 Materials 101 - ...
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Other videos on this topic:
• Unreal Water Material Part III - Wate...
• Unreal Engine 4 Gerstner Waves Ocean ...
• UE4 Edge Foam Material Quick Tutorial
Shader Book Recommendations
https://www.bencloward.com/resources_...
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Learn to write shaders in HLSL:
• HLSL Shader Creation 1 - HLSL Shader ...
• HLSL Shader Creation 2 - Light and Sh...
• HLSL Shader Creation 3: Surface Shadi...
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Theme Music
Peace in the Circuitry - TeknoAXE
http://teknoaxe.com/Link_Code_3.php?q...
Background Music
Speo - Still Young
• Still Young