Occasionally, when using an older set of Unreal Engine Marketplace level assets in a Virtual Production project, an "Out of video memory trying to allocate a texture! . ...etc." error message will appear and the Unreal Engine Editor will crash. This can happen even with the most advanced GPU hardware installed, using a years-old set of assets.
This video shows how to adjust the most common cause/solution, the Reflect Capture Resolution parameter in Project Settings.