FAB marketplace: https://www.fab.com/listings/cc45e4a4...
Pop-Up Worms BUNDLE, 50% OFF: https://www.fab.com/listings/026e5a6d...
The demo and documentation are also available in the marketplace page.
The Pop-Up Sea Worms are procedurally animated sea worms that pop out of their hiding hole and attack the player (or any other possible target).
They have smooth and organic-looking procedural movement, pop-up and attack animations, with various customization options.The also have a swaying "bait" antenna with physics based movement, which is a separate mesh, and is removable in case you don't think it fits.
The worms are actively animated using vector math and inverse kinematics.
They are fully replicated and able to detect all the valid targets within its range, selecting the closest one by default.With optimized blueprints that reduce the logic needed to run on tick.
In the demo, the worms are aiming for the player's torso, but target actors can provide more than a single attack location if you want them to, with no changes needed.
Number of Blueprints: 4
2 skeletal meshes (5 optimized LODS)
6 static meshes
3 materials (+7 material instances)
5 niagara effects
Network Replicated: Yes
Supported Development Platforms: All of them.
Nanite support: No (No static meshes that could benefit from it)
Lumen support: Yes
Support email: [email protected]