Unity - 10,000 Skinned meshes using DrawMeshInstancedIndirect

Опубликовано: 02 Ноябрь 2024
на канале: NoiseCrime
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Research into rendering massive numbers of fully skinned meshes in Unity. The scene shows 10,000 skinned instanced meshes, each with its own individual animation and color tint. Frustum culling and dynamic LOD selection all performed on the GPU to obtain peak performance.

Links
https://forum.unity3d.com/threads/exp...
https://forum.unity3d.com/threads/dra...