We're getting rid of the old animator and making a new one that supports higher quality animations. We'll see how to setup Mecanim and how to create an advanced animator, yet with a ridiculously simple state machine, that's because we'll be handling all transitions in the script. My goal is also to make creating new characters an easy and streamlined task, so we'll see how to do that as well by refactoring some code.
Watch the Game AI Mastery Course playlist here:
• AI Groups And Formations in Unity C# - Gam...
Download project files and playable build here:
https://zeusgameassets.itch.io/ai-mas...
Support my work by buying me a coffee: https://ko-fi.com/zeusgameassets