#SFM #Valve #teamfortress2 #tf2
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Team Fortress 2 is a class-based first-person and third-person shooter game developed by Valve Corporation, and the sequel to Team Fortress Classic. There are two playable teams,
RED and BLU, which you can enter and complete objectives in different game modes. You can choose nine classes which are Scout, Soldier, Pyro, Demoman, Heavy, Engineer, Medic, Sniper, and Spy.
Team Fortress 2 is a team-based multiplayer first-person shooter developed by Valve Software as part of the game bundle The Orange Box. It was first released for Microsoft Windows and Xbox 360 on October 10, 2007. A PlayStation 3 version then followed on November 22, 2007. Following suit, it was released as a standalone title on April 9, 2008, and on June 10, 2010, Team Fortress 2 was released for Mac OS X. The PC and OS X versions of Team Fortress 2 adopted a "Free to Play" model on June 23, 2011, with all revenue being generated from microtransactions in the In-game Store. After several months of closed beta, Team Fortress 2 was finally released for Linux operating systems on February 14, 2013.
The game was first announced in 1998 as a sequel to the original Team Fortress mod for Quake (a first-person shooter video game, developed by id Software), but has since been through various concept and design periods. In 1999, the game appeared to be abandoning the art styles of the original Team Fortress Classic by transitioning toward a more realistic and militaristic style of gameplay. However, the design continued evolving over the game's nine-year development period and game engine switch. The final art style rendition of Team Fortress 2 resembles that of the original Team Fortress and Team Fortress Classic games, and also features a cartoon-like visual style based on the art of Dean Cornwell, J. C Leyendecker, and Norman Rockwell. Team Fortress 2 follows a popular trend in recent CGI films, in particular, films made by Pixar, such as The Incredibles.
The absence of media information or apparent development progress for six years of the game's development caused it to be labeled as vaporware, and it was regularly featured in the Wired News' annual vaporware list, among gaming news outlets. Since its release, however, the game has received critical acclaim and several awards.
Source Filmmaker (often abbreviated as SFM) is a 3D computer graphics software toolset published by Valve for creating animated films, utilizing the Source game engine.[6][7] Source Filmmaker has been used to create over 50 well known animated shorts for popular Source games, including Team Fortress 2, the Left 4 Dead series, and Half-Life 2. On June 27, 2012, Valve released a free, open beta version of SFM to the gaming community via Steam.
SFM provides three different user interfaces and a "work camera" that can be used to preview the current scene without altering the other cameras placed in the scene. The three different interfaces are used for creating clips, controlling animation, and fine-tuned adjustment:
The Clip Editor is used for recording, editing, and arranging shots, which can contain recorded gameplay and virtual assets arranged by a user. The Clip Editor also allows the user to place and arrange sound files and video filters.
The Motion Editor is used for motion adjustments over time, such as blending two animations together. Motion presets (e.g. jittering and smoothing) can also be applied to selected motion paths.
The Graph Editor is used for editing motion by creating keyframes that can be used for pose-to-pose animation.
SFM allows users to record and edit motion, either from scratch or imported from game play. Characters can be recorded many times over in the same scene, creating the illusion of multiple entities.