And welcome back to another fact extravaganza. As always, we'll be looking at something new, with this time being... Sandy Grave. This area is literal pain, so get ready for some FUN.
4-3-2022 (Part 1)
Today was the day we entered the desert. It was a loud area, being a grave and all. Fortunately, we managed to get through with many troubles and received the one item we desperately needed: Thousand Edge. Many of the troubles were with the nightmares the world brought, and the lack of "Magical Tickets." I need 180k to even get those, and by then, I would have cheated the system. Many deaths for the many detours that were taken.
Ghosts are faster and more rampant.
Flying Skulls are much faster. I call them Ghost Jumpscares.
The lone Corpseweed was a real pain, as it was faster and shot many more projectiles. However, a range kept it in check.
Sand Worms are still temporary enemies.
Armor Knights I still need their Javelin for.
Great Ghost was real Hell. It was fast, and you needed ot move on a dime, not at a leisure.
Useful Items
Heal-Still can't use.
Thousand Edge-John Dual Crush
Video Notes
Recorded using MelonDS with a custom overlay.
1536x864 for main gameplay, and 1536x576 for bosses.
Bosses are separated into their own episodes, releases two hours (or less) after the base episode.
Here is the list of banned stuff
Broken: Darts, Shuriken
Neglects Challenge: Heal, Ancient Armor, Healing Mail
All or Nothing: Berserker Armor, Heavy Armor, New Game+
Can't Even: Bonuses from beating the game.
Misc: High Speed
Grinds will try to be minimal, though Mastery will be needed for some quests (Done off-screen?)
Game is played on a fresh save (New Game Level 1)
And that completes this part of the arc. Next time, we'll take a fight towards the queen of the passion, and then, traverse towards a nation, foolish enough to enter.