Source code: https://github.com/PendingKill/Tutori...
Today we're discussing different ways of rotating actors in Unreal Engine 4 (blueprints), profiling the performance of each method, and analyzing the results to find out which one you should use in a given scene.
TABLE OF CONTENTS
00:00 Introduction
00:42 Rotating Movement (BP Setup)
01:12 Tick (BP Setup)
01:35 Timer (BP Setup)
01:54 Material RotateAboutAxis (Setup)
03:42 Rotating Movement (Performance)
05:07 Tick (Performance)
06:04 Timer (Performance )
06:28 Material with Static Mesh (Performance)
07:58 Material with BP Actor (Performance)
08:58 Profiling Results, Analysis, Conclusions
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