Visual debugging and editing using gizmos [Unity/C# tutorial]

Опубликовано: 24 Октябрь 2024
на канале: Mina Pêcheux
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#unity #csharp #gamedev #tutorial
Let's see how to use gizmos to create our own tools and improve the debugging/editing of our game data!

For the text version, check out the Medium article:

  / how-to-do-visual-debugging-editing-using-g...  

0:00 - Introduction
0:35 - What is tooling?
1:33 - Drawing a few gizmos
6:09 - Making the gizmos dynamic!
7:14 - Better debuggers using handles
9:42 - Debugging a HeroManager class
18:18 - OnDrawGizmosSelected
19:01 - Conclusion & final thoughts

Links in the video:
A more advanced version of the HeroDebugger.cs script: https://github.com/MinaPecheux/UnityT...