A quick overview of how to place trees and game objects procedurally on a Unity terrain. This tutorial creates a basic procedural placement tool that uses a noise map, height and steepness rules and a touch of randomness to place your trees. Using the techniques in this tutorial you will be able to place a variety of objects quickly and easily.
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Terrain Wizard asset is a must have for anyone who wants to generate procedural but predictable terrains. https://bit.ly/TerrainWizard
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The Messy Code on Twitch: / themessycoder
Flickering Lights https://gist.github.com/SorraTheOrc/4...
Comments encouraged, including constructive criticism - help me improve.
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