Procedural Placement of Trees in Unity

Опубликовано: 12 Март 2026
на канале: Wizards Code
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A quick overview of how to place trees and game objects procedurally on a Unity terrain. This tutorial creates a basic procedural placement tool that uses a noise map, height and steepness rules and a touch of randomness to place your trees. Using the techniques in this tutorial you will be able to place a variety of objects quickly and easily.

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Terrain Wizard asset is a must have for anyone who wants to generate procedural but predictable terrains. https://bit.ly/TerrainWizard

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