Character Creation for Games - Part 5 (Baking in Substance Painter)

Опубликовано: 11 Июль 2026
на канале: 3D CharacterArt
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I go through how to set up your subtotals in ZBrush and Maya so that you can bake the detail from your high poly meshes onto your low poly.

I hope this video helps you learn how baking works in Substance Painter, and I hope this is a good addition to the character creation pipeline.