How to import KSP craft into Blender (update in description)

Опубликовано: 07 Апрель 2026
на канале: Concodroid
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UPDATE: Since I've made this, you can now use blender 3.6.x for this! Make sure that you're also using the latest version of the addon, too. However, you can't currently use blender 4.0, for reasons unknown to me.

Blender -https://www.blender.org/download/lts/...

Blender addon KSP Forum link - https://forum.kerbalspaceprogram.com/...

Blender addon Github link - https://github.com/taniwha/io_object_mu

discord.gg/hnpA9s2

UPDATE: More corrections: I didn't realize this at the time, but the unity image files come with specular (roughness) maps. To use them, plug the alpha of the color texture into roughness in Principled BSDF. For some parts, like cockpits, you may want to invert the color, to get shiny glass!
If you use another color space, like AgX, then this will fix the image textures not displaying properly.

UPDATE: Also, if the part has a "dxtNormal" node connected to the normal map image, don't delete it! Make sure you change the Normal Map type to non-color data, leave the normal map image and dxtnormal node connected to it, and then plug that into blender's Normal Map node's "color", then plug that into Principled BSDF's normal node.

This video will show you how to import Kerbal Space Program (KSP) craft into Blender. This is mostly meant for Runway Project, as it's specific to the mod that causes issues in the RWP modpack (only AP+ currently). Thankfully, the basics of what you do are exactly the same, no matter what mods you use. However, custom parts (like Procedural Wings) and other mods might cause issues.



Music -
   • Forza Motorsport 4 OST: 3/15 "Cold ATF"  
and
   • Forza Motorsport 4 OST: 8/15 "Kingpin"