This video is a one-minute demo showing how to use Take Recorder in Unreal Engine to record a metahuman face performance driven by Faceware Studio and how to use the resulting recorded animation in Sequencer to play back the captured performance.
This video assumes that your MetaHuman is already configured to receive face performance data from Faceware Studio. This setup is covered in a previous video here: • Setting up Metahuman Head Motion with Face...