Mixamo Animation Retargeting - Unreal Engine plugin - Tutorial

Опубликовано: 16 Март 2026
на канале: UNAmedia
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MARKETPLACE: https://www.unrealengine.com/marketpl...
Unreal Engine plugin for precise and automated retargeting of skeletons, skeletal meshes and animations created with and exported from Mixamo tools (Auto-Rigger, 3D Characters, 3D Animations). #UE4 #tutorial

Documentation: https://www.unamedia.com/ue4-mixamo/d...

00:00 Plugin introduction - Mixamo to Unreal Engine in a few clicks.

00:27 Enabling the plugin - In the "Edit | Plugins" menu, search for the "Mixamo Animation Retargeting" plugin name and flag the Enabled checkbox.

00:37 Set the "Humanoid Rig" to the UE Mannequin - This is important. Open the UE Mannequin in the Skeleton Editor; click on the Retarget Manager button in the toolbar; under "Set up Rig" click on the "Select Rig" dropdown; select "Select Humanoid Rig".

01:02 Use the plugin to retarget the Mixamo skeleton - right-click on the Mixamo skeleton asset that you want to process; run the plugin' s "Retarget Mixamo Skeleton Asset" contextual action; in the dialog that opens, select the target UE Mannequin skeleton; press the Select button.

01:42 Retarget a Mixamo animation to the UE Mannequin - right click on the Mixamo animation you want to retarget; run the "Retarget Anim Assets | Duplicate Anim Assets and Retarget" contextual action; in the dialog that opens, select the UE Mannequin Skeleton; press the Retarget button.

02:17 Retarget a UE Mannequin animation to the Mixamo character - right click on the UE animation you want to retarget; run the "Retarget Anim Assets | Duplicate Anim Assets and Retarget" contextual action; in the dialog that opens, select the Mixamo skeleton you want to retarget the animation to; press the Retarget button.

DESCRIPTION
UE4 Mixamo Animation Retargeting is an editor plugin that helps integrating Mixamo assets (exported from Auto-Rigger, 3D Characters, 3D Animations) into Unreal Engine 4.

With few clicks, it allows you to use any Mixamo animation with any UE4 character, and use any UE4 animation with any Mixamo character. In addition, it makes possible to use Root Motion animations on Mixamo characters and create Root Motion animations from Mixamo In-Place animations.

Marketplace: https://www.unrealengine.com/marketpl...
Documentation: https://www.unamedia.com/ue4-mixamo-p...

NOTE: This product is not made by, or affiliated with, Mixamo or Adobe Systems in any way.