In this tutorial we correct some of the code from the previous video, preventing glitches and improving performance of the procedural terrain.
Then we use the look_at() function (from Ursina) to have Vincent, our giant goose, turn and look at us. Finally, we use a value mapping function to set the colour of the terrain according to height, by using a monochrome texture where the colour of each cube/voxel on our terrain can 'shine' through.
Code: https://github.com/RedHenDev/ursina_t...
Thanks for watching! :)