A series of short videos that explore tips and guides for all aspects of game design. In this short video, we dive into documentation and explore a range of documents and learn about their purpose in the game development pipeline.
DOWNLOAD:
Download link for Templates: https://mikeud15.itch.io/game-design-...
QUESTIONNAIRE:
Form Link: https://forms.gle/DHgL3wMF43Ha7h8m7
SOCIAL MEDIA:
Twitter: / mikeud15
Instagram: / mikeud15
Itch.io: https://mikeud15.itch.io/
My Website: https://mikeud15.wixsite.com/portfolio
RESOURCES:
Deus Ex Design Doc Gamasutra:
https://www.gamasutra.com/view/news/2...
How to design your One Page Gamasutra:
https://www.gamasutra.com/blogs/David...
Dota Character Art Bible Steam:
https://support.steampowered.com/kb/9...
Technical Design Document and Game Design Document:
https://www.studytonight.com/3d-game-...
GAMEOGRAPHY: (In order of appearance)
Maximo vs. Army of Zin (Capcom, 2003)
Super Smash Bros Ultimate (Nintendo, 2018)
Dota (Valve Corporation, 2003)
CREDITS:
Clock Video by Jack Nicole from Pexels
Painting Video by Steve Johnson from Pexels
Record Player Video by Atakan Ozkan from Pexels
Teamwork Video by fauxels from Pexels
Intro Music (Badass) by Bensounds:
https://www.bensound.com/royalty-free...
Intro Music (Funky Element) by Bensounds:
https://www.bensound.com/royalty-free...)
Thanks for watching!