Andros 5 - An Unreal Engine Animation Cinematic

Опубликовано: 23 Июнь 2026
на канале: Ali Merhi
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Art Station: https://ali_merhi.artstation.com/

Andros 5. An Unreal Engine Animation Cinematic is a project made by myself and 6 others for a University project.

Project Overview:
This project seen me take on the position of Director. I was part of a team of 7 and the project brief was to create and develop a original fictional character and craft a part of their 'Ordinary world'. The environment must express the character via mise en scene (Setting the scene). The environment needed to be rendered through cameras in a real time engine, which in our case was Epic Games, Unreal Engine.

Inspiration:
Cyberpunk Genre, Simon Stalenhag, Frostpunk, Multi Cultural influences,


Short Story Overview:
Amina is a young girl who works hard to help her mother at their grocery store within the marketplace. Amina and her family are part of a futuristic city that is the last known human settlement that has survived the latest environmental catastrophe known as the 'The Deep cold'. Amina's father is part of a coalition of people known as 'The Scouts' who venture outside the city walls in search survival resources. It has been months since Amina last heard from her father and is preparing for next hyper-storm.

Project Role:
As director it was my role to ensure timelines were met, assets were accurate and in line with the co-director & creative directors (Cameron Griffith) views. I found myself working in different areas of the project pipeline assisting and partaking in modelling, UV'ing, texturing, asset sourcing & all round problem solving. Assisting team mate, co-director & creative director Cameron Griffith was vital to the projects overall success as it was his view and idea that we were creating. The time allocated to complete this project was 4 weeks and required prompt management of all team members continuous stages of work. This was managed via intricate time management and workflow sheets to constantly keep track of time, progress and advancement.
Although I was engaged in the overall aesthetics and art decisions of the project areas in which I had direct involvement included assembling, modelling, UV'ing, texturing & asset sourcing the tech stand. Numerous neon signage. Japanese lanterns. Takoyaki ball texturing and Styrofoam box creation and neon glass case.

Music: Lorn "Acid Rain"

Enjoy :)