I was inspired while working on a cloud shader, which led me to think of a new way to create underwater effects. The current test results look great, and there has been significant improvement compared to the old version.
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Unity URP - Stylized Environment v0.1
Creating Volumetric Clouds in Unity URP. (Based on Sebastian Lague's Cloud Video)
Unity URP - Underwater Effect Renderer Feature
Testing the ripple effect created with Compute Shader. (Unity HDRP)
Unity URP - Simple Caustics Effect Tutorial
Unity - Testing the underwater effect I created.
Unity URP - Raymarching Clouds
Unity URP - Improving my original water shader
Unity - Water Surface Ripple Effect Tutorial
Unity Shader Graph Tutorial - Snowy Mountain Shader
Unity - Day and Night Cycle Skybox
Unity - Grassland Scene Frame Rate Test.