Final Fantasy VI SNES version, played on North American SNES console (modded for component video output) with OEM controller (no turbo). Timing is from selecting New Game to the start of Kefka's death animation (frame counted to 6:17:38.152). 100% is defined as getting all 14 characters and all 26 Espers, then finishing the game.
"Glitchless" means that Joker Doom and Vanish-Doom (which can instantly kill enemies/bosses regardless of immunity to instant death attacks) are not used, along with NPC/event trigger phasing/Tent Warp glitches that can be used to skip parts of Locke's World of Balance scenario and Kefka's Tower.
Some significant time losses on Whelk, Thamasa, Fishing, and White Dragon, but otherwise a really good run overall - will be a tough time for me to beat without new strats.
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If you'd like to watch the run with live chat replay, check out the following recording:
/ 274829655
"Clean' (no commentary) recording at • Final Fantasy VI Speedrun (Glitchless 100%...
My FF6 Glitchless 100% run from Summer Games Done Quick 2018: • SGDQ 2018 - Final Fantasy VI Speedrun (Gli...