How I Make Stylized Textures with Blender and Substance Painter

Опубликовано: 03 Май 2026
на канале: Vertex Horizons
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There are many techniques for creating stylized textures, but here’s one of my favorite methods I like to use. In this video, I’ll walk you through how I create a tileable stylized wood texture using a combination of displacement maps, sculpting in Blender, and texturing in Substance Painter.

You'll learn how to:

Use displacement maps from PolyHaven to speed up your sculpting workflow
Sculpt stylized wood grain, crevices, and imperfections
Bake maps and build a custom material in Substance Painter from scratch
Fix tileability issues quickly using Photoshop

This workflow is great for anyone looking to make stylized materials for concept art, game assets, or 3D scenes.

🧰 Get the Free Project Files:
Download models, materials, and project scenes featured in my videos: https://vertexhorizons.gumroad.com/

📌 Chapters:
0:00 - Intro
0:10 - The Method
4:55 - Texturing
9:38 - Fixing Mistakes

🎨 About VertexHorizons:
I’m a 3D environment artist sharing my journey, workflows, and free resources with the community. My goal is to inspire artists, showcase creative techniques, and help others build better scenes—whether for concept art, personal projects, or game development.

📺 Want More Like This?
Check out my other videos for tutorials, time-lapses, and behind-the-scenes looks at my creative process:    / @vertexhorizons  

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TikTok:   / vertexhorizons  

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