Writing stories for novels, movies, and anime is quite different than writing for games! You can't go about it the same as with other forms of media. Today, I'd like to use a few examples to discuss what makes games writing different.
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Speedy Screen Transitions [Design Specifics]
Smash Bros. DOJO!! [Marketing]
The Limitations of Particle Effects [Effects]
Establishing Characters Through Their Design [Graphics]
Being Kind to Beginners [Planning & Game Design]
Turning Anything Into a Competitive Game [Grab Bag]
Making Things Clear, Even Without Words [UI]
Famicom and NES Audio [Audio]
How Good Were the Player’s Actions? [Game Essence]
When Ideas Won't Come [Work Ethic]
The Limitations of Skeletons [Animation]
Start with the Climax [Planning & Game Design]
Directors and Producers [Team Management]
F: Graphics 1 (Category Compilation) #01~#06
In-Game Cutscenes [Planning & Game Design]
Manga-like Visuals [Graphics]
Online Updates [Design Specifics]
Game Essence in Strategy Games [Game Essence]
Adding Help Text to Menus [UI]
Echo Chambers [Work Ethic]
Gameplay as Part of a Live Performance [Grab Bag]
Targeting and Market Research [Marketing]
Always Keep Attack Collision in Mind [Animation]
Destroying One Wall [Graphics]