Godot 4: Arrange nodes in Visual Shader editor (fixed in 4.2)

Опубликовано: 29 Сентябрь 2024
на канале: FencerDevLog
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#godot #godot4 #godotengine #shaders

Hi everyone! This is a very short update, a bit outside the usual schedule in which I release new videos. It's more of a supplement to the previous videos related to visual shaders. As you may remember, back then I complained a bit that one function of the visual editor wasn't doing what it should, or more precisely, it was crashing Godot every time.

So, I was pleased this afternoon when the fourth beta version of Godot 4.2 was released because in the changelog, there was a message that the bug causing this crash had finally been fixed. I couldn't resist checking it out for myself as soon as possible.