Data Driven Menus: Demo

Опубликовано: 05 Октябрь 2024
на канале: GGameDev
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Short demonstration of our data driven menu component in UE4.

The 'look' of these menus is intentionally NOT polished; it is so easy to spend way too much time messing with design elements, when you should be getting on with developing your game prototype.

INTERNAL DIALOG:
Self 1: 'I could just change some colours, or add a background...'
Self 2: 'Seriously, I mean it, close Photoshop, and get back to visual studio...'
Self 1: 'Ok, ok.... ...But what if I just...'