In video games, real-time fluids can be a tricky topic.
Personally, we have always been fascinated by this kind of simulation.
Today we will re-create a real-time liquid on Unity.
When you speak about liquids, fluids, soft-bodied, or metaballs, they are often associated with techniques such as Raymarching or MarchingCubes.
With the name MarchingCubes, we also enclose MarchingSquares, Marching Tetrahedra, or DualConturing.
In this project, we wanted to use a different approach inspired by the work of Nvidia.
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/ tntcproject
RESOURCES:
https://mmacklin.com/pbf_sig_preprint...
http://developer.download.nvidia.com/...
https://devfault.wordpress.com/2018/0...
http://www.cemyuksel.com/research/pap...
http://paulbourke.net/geometry/polygo...
GITHUB:
https://github.com/ToughNutToCrack/
DISCORD:
/ discord
INSTAGRAM:
/ tntcproject
TWITTER:
/ tntcproject
WEBSITE:
https://toughnuttocrack.it/
FACEBOOK:
/ toughnutocrack