Real-Time Fluids in Unity

Опубликовано: 09 Апрель 2026
на канале: TNTC
62,910
1.3k

In video games, real-time fluids can be a tricky topic.
Personally, we have always been fascinated by this kind of simulation.
Today we will re-create a real-time liquid on Unity.

When you speak about liquids, fluids, soft-bodied, or metaballs, they are often associated with techniques such as Raymarching or MarchingCubes.
With the name MarchingCubes, we also enclose MarchingSquares, Marching Tetrahedra, or DualConturing.

In this project, we wanted to use a different approach inspired by the work of Nvidia.

Support us on Patreon and get special rewards 🤩
  / tntcproject  

RESOURCES:
https://mmacklin.com/pbf_sig_preprint...
http://developer.download.nvidia.com/...
https://devfault.wordpress.com/2018/0...
http://www.cemyuksel.com/research/pap...
http://paulbourke.net/geometry/polygo...

GITHUB:
https://github.com/ToughNutToCrack/

DISCORD:
  / discord  

INSTAGRAM:
  / tntcproject  

TWITTER:
  / tntcproject  

WEBSITE:
https://toughnuttocrack.it/

FACEBOOK:
  / toughnutocrack