This video will Explain how to apply rotations to a GameObject, It it will review code that applies simple rotations by setting an angle on the object's rotation. It will then show how to use the Lerp and Slerp functions to smoothly animate the rotation. It also will show how to set the start and end rotation values by pointing them to an existing object. Lastly, it will show how to smoothly stop and start the rotation by using a Sine wave function.
00:00 Introduction
04:20 Rotation by setting Euler angle
09:27 Rotate with Lerp function
14:20 Showing difference between Lerp and Slerp
16:20: Pointing to existing object
18:44: Using Sine function for smoothing rotation stop and start