Deathrun Scripting Tutorial #2 - More Traps & Trap XP (Deathrun Scripting From Start to Finish)

Опубликовано: 27 Февраль 2026
на канале: AtriX
215
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In part 2 of this tutorial series we'll be covering another type of moving trap, rotating traps, hurt triggers, trap activation XP and we'll be cleaning up our trap code a bit.

This video is part of a tutorial series on how to properly script a deathrun map for CoD4. I try to go into detail on what I do and why I do it. We'll be starting off with very basic code and working our way up to improve it. We'll be covering all the basics, from start doors, to traps, to secrets, to end rooms. If you have any suggestions for topics I should cover, leave a comment down below and I'll consider doing a video on it!

► Links
Raid Gaming: https://raid-gaming.net
Visual Studio Code: https://code.visualstudio.com
Script Reference: https://docs.raid-gaming.net
Beginner's Guide to CoDScript: https://raid-gaming.net/topic/79-begi...
Zeroy's Wiki: https://wiki.zeroy.com
Custom Compile Tools: https://www.bouncepatch.com/cod4compi...

► Timestamps
0:00 Introduction
0:45 Moving Trap + Hurt Trigger (+ Entity Linking, Hiding, ...)
8:58 Rotating Trap
19:50 Trap Activation XP
25:50 Trap Code Cleanup (Callbacks)

► Playlist:    • Deathrun Scripting Tutorials - From Start ...  


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