When making shaders, the tiling and offset node is used a lot with images. In this video, I will go into detail of what the tiling and offset node does. Since it operates on UV maps, understanding what a UV map is very important so I will also go into detail about how UV maps work. I will bring an image into our shader graph, and will show how we can manipulate the image in a shader using the tiling and offset node and also show how you can affect the resulting image by changing the UV map in Blender and exporting into Unity.
Here is the link to my “Making your first shader graph” video if you do not understand any parts of this video
• Making your first shader in Unity
00:00 Introduction
01:34 Understanding UV maps
06:18 Adding an image to our shader
14:03 Using the tiling option
17:19 Using the offset option