Unreal Engine 5 is absolutely mind blowing when it comes to realism. The more I use this engine, the more I fall in love with it. In the dev log I look at creating the starting point of my game, the courtyard. I try and strive for ultra realism, with the assistance of free Assets and custom textures I made within Substance Painter.
Equipment Used:
iPhone 14 Plus
Thronmax MDrill 1
Software Used:
Filmic Pro
DaVinci Resolve
00:00 - Intro
01:10 - Modelling in Blender
02:06 - Landscape and using Free Assets
03:55 - Virtual Texture Blending
05:44 - Focusing on the Finer Details
08:20 - Substance Painter
10:35 - Polishing and the Final Render