#lostark
There is one attack I didn't showcase is the vertical boomerang scythe toss, he does it rarely and this thing is very dangerous if you're melee. Be careful of standing too close to the rotating point. It always circles around Akkan into a forward chop, not to be mistaken with the horizontal boomerang toss(hug him for safety for this one).
Akkan G3 is the hardest gate out of all 3 gates. G2 is mostly getting used to the Shadow Lantern mech and G1 is chaotic but just knowing how to dodge/fight the boss. G3 however is more chaotic than G1.
If DPS is low the party should rotate dark bombs with each other and Sidereals should be used ASAP.
Inanna is best to channel most often to reduce disease meters, grant a free fighting zone and assist lantern bearer's constant disease meter generation for being in lantern zone.
Lantern's job is quite easy, but is incredibly important to the entire fight and to be aware of where the team and boss is fighting.
Normal mode lantern is very trivial, in Hard mode there's a green ghost(the same ones from G2) that chase you down and fear you, time your stun shot properly and know when they unfreeze vs. your cooldown of the stun shot(affected by Swiftness stat), if you miss and you're about to get zerged just leave the lantern zone and re-enter a few seconds later, it's better than dying or getting swarmed.
Advanced lantern users will know when to exit and assist in attacking Akkan vs. clearing the map when the opportunity arises vs. when to do Statue mech, basically just increasing your uptime.
Extreme Strategy:
If there is for some reason 2 supports in 1 party(3 total), one support will be doing lantern and should be utilizing Destruction Set and channeling burst stack buffs for their party outside periodically while going in and out of Lantern Zone while managing your disease meter as usual.
Outside party should aim to never go beyond 2 stacks of disease. At 3 you are doing poorly, meter is only gained from taking hits, there are very few mechs/attacks in Akkan G3 that generate *guaranteed* disease meter, almost everything is avoidable except for map-wide explosions during raid-wipe mechs.
Lantern person should never exceed past 4 stacks of disease. At 4 stacks someone else needs to rotate in, as this signifies DPS/Uptime is too low on the outside party.
Reaching 5 stacks means you're dead, and you work for Akkan.
0:00 Leap Attack Dunk / Tornado
0:11 Sneeze Counter Danger
0:22 x3+1 Laser Stagger
1:36 Laser Chain Mech
2:07 Earthquake Long
2:13 Earthquake Short
2:20 Shape Statue Mech
2:54 Shape Info & Tower Aims
3:24 2 Valid Locations
3:47 Hex, Normal Mode view
4:13 Green Curse
4:38 Red Curse
4:52 Black Curse
5:08 Blue Curse
5:17 Front-LockOn-Back-Side
5:28 Rotating Pizza
5:40 PlusX Attack
5:50 Disappear - Across Arena
6:08 Disappear - Plus X Square
6:25 Disappear - Plus X Square Dodge
6:52 Transition - End Phase
7:13 Less than x15 Wei
7:43 Inanna Rave x0 30 DestCheck
8:18 (HARD) - Black Fog
8:32 (HARD) - Hand on floor is safe
8:39 (HARD) - Worm Assignment Visual
8:57 (HARD) Destruction Check
9:12 (HARD) Floor Slam 1, Less than x240
9:47 (HARD) Floor Tilt
10:43 (HARD) Final Mech Floor Slam 2, Less than x140
10:57 Others
13:02 God gamer moves
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