Make an Interactable Piñata using my Unreal Engine 5 Inventory + Item Blueprint System (Tutorial)

Опубликовано: 10 Август 2026
на канале: Dynomega (Unreal)
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This tutorial was created for version 1.0 of this my Item and Inventory Blueprint System. Parts of it may have changed since then, if you run into issues leave a comment and I will help you through it.

This is the first of several videos that will go over setting up and using the different systems included in my Unreal Engine 5 Inventory + Item Blueprint System:
https://www.unrealengine.com/marketpl...

Download the Pinata & Candy Static Mesh files here:
https://cdn.dynomega.com/assets/Dynom...

Today at Dynomega Studios we are using my Inventory + Item blueprint system to create an interactive Pinata that drops usable candy that when consumed by the player will increase their bag slot limit until the end of the current session.

00:00 Introduction
00:27 Prerequisites
00:58 Make the Pinata Interactable
03:50 Spawn Candy Pickup Items
07:06 Usable Items - Eat the candy!