Networking Concurrency in Go [Making an MMO - E13]

Опубликовано: 21 Февраль 2026
на канале: UnitOfTime
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⁍ Wishlist: https://store.steampowered.com/app/34...

Today we will talk about how I used Go's channel concurrency primitive to merge data received from the network into our main set of data used by our game loop.

⁍ Series:    • Mythfall  

This tutorial series is about creating an MMO from (almost) scratch. We will be coding in Golang and we will use libraries where appropriate. I will stay at a fairly high level for most things, but let me know if you want a more intensive study on any individual topic and I'll try to make an episode where possible.

Thanks for watching! Happy to answer any questions!

// Repository: https://github.com/unitoftime/mmo
// Play: https://mythfall.com