38 - Connecting up the advanced arm controls (Cartoon character rigging series)

Опубликовано: 02 Июль 2026
на канале: V Thompson
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Making sure we have the correct imput order so the blendshape evaluates before the skin.

We also start to connect the new parts of the arm we have made to more animator friendly controls so while animating its easy to deform and set keys instead of searching for blendshapes or other deformers.

Twitter:   / jamesdthompson  

Please leave any comments or questions below and ill try help as soon as possible.

Thanks for watching :)

Source files can be downloaded at:

https://dl.dropbox.com/u/30666061/JDT...