41 тысяч подписчиков
125 видео
01 - Introduction (Cartoon character rigging series)
02 - Checking the character mesh (Cartoon character rigging series)
03 - Checking the character mesh continued (Cartoon character rigging series)
04 - Character node/rig structure (Cartoon character rigging series)
05 - Starting the arm joints (Cartoon character rigging series)
06 - Adding the finger joints (Cartoon character rigging series)
07 - Arm join rotation/orientation (Cartoon character rigging series)
08 - Arm IK & control curves (Cartoon character rigging series)
09 - Mirroring the arm & polevector (Cartoon character rigging series)
10 - Setting up arm constraints (Cartoon character rigging series)
11 - FK arm and aligned control curves (Cartoon character rigging series)
12 - Connecting the FK controls (Cartoon character rigging series)
Maya Rigging 101 - Simple IK rig
James Thompson - Rigging Reel - 2013
54 - Removing and adding joints to a skinned character rig (Cartoon character rigging series)
56 - Range of motion while skinning (Cartoon character rigging series)
44 - Full arm twist (Cartoon character rigging series)
Maya tips - Hypershade
James Thompson - Masters rigging script project - Homology rigging
13 - Mirroring the arm FK controls (Cartoon character rigging series)
38 - Connecting up the advanced arm controls (Cartoon character rigging series)