In this video we cover topics such as working with transparent shaders and opacity layers in Substance Painter, leveraging alpha blending in Unity's HDRP lit shader, importing textures into Unity, and modeling basics for organic shapes in Maya.
Part 2 - • Textures, Lighting, Volumetric God Ra...
00:00 Introduction
00:57 Modeling curtains in Maya
05:30 Creating a tiling texture mask in PS
08:22 Substance Painter - Enabling Transparent Shader
09:53 Using a stencil in Substance Painter
13:42 Weathering the Edges
19:52 Adding more color to the curtain texture
21:37 Exporting Textures
21:57 Importing into Unity
23:53 Assigning materials to a prefab
26:20 Fine tuning
29:16 Wrap Up and Final Product