We take a look at the user interface of the Unity Editor in Unity 6, examining items like overall 3D navigation, inspector, hierarchy, smart search, and new items with Unity 6 such as the updated package manager, contextual menu system, and customizable scene menus.
00:00 Introduction
00:23 Unity Hub UI
01:04 How to create a Unity Project
01:15 Selecting the Editor Version
03:19 What to do if the project was made in another version of Unity?
04:18 Editor UI Overview
05:26 Inspector Window
05:54 Adding Components in the Inspector
06:31 New with Unity 6: Contextual Menus
06:55 Basic Tools - View, Move, Rotate, Scale
07:50 Scene Menus
09:29 Basics of 3D Scene Camera Movement
10:16 New with Unity 6: Dockable Scene Menus
11:23 UI Basics: Project, Console, Timeline
13:30 Profiler and Analysis
13:53 New with Unity 6: Package Manager UI
15:01 Using the Contextual Menu
15:37 Recap So Far (Advanced Search Honorable Mention)
16:15 Scene vs Game Windows
16:44 Using the Windows Menu: Lighting Example
17:04 Wrap Up
17:20 Outro