In this tutorial, we walk through importing external assets into an HDRP scene, using the volumetric shaders samples, lighting the scene, and animating the camera in a spooky Halloween environment.
00:00 Introduction
00:29 Create Project
00:47 Goal for this Video
01:46 Installing Volumetric Shader Samples
02:15 Importing External 3D Assets
03:27 Checking out the Volumetric Sample Prefabs
04:21 Bring 3D Data into Scene
06:54 Adding the main ground smoke
07:33 Populating the Scene More
08:00 Looking at Shader Graph for the Fog
08:59 Creating the Night Environment
11:11 Using a Spotlight to Balance the Lighting
12:16 Animating the Camera
13:27 Adding another Volumetric Sample Prefab
14:29 Animating Translation of Volumetric Orb
15:21 Preview the Animation
15:47 Recap: ShaderGraph
16:01 Wrap Up
16:16 Outro