Hi everyone, in this video I just showcase my system for squad and teams combat AI, where NPCs dynamically find cover in the world's geometry and fight the opposing team. There is also another agressive combat behaviour where the AI charges the enemy without thinking about cover. It is also replicated for multiplayer projects.
There is also a example character and animation system for the AIs that also work for the player (same blueprint class), as well as example code for the shooting, damage and crouch, used by the AI.
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