How to play SLEDGE | R6 Tips and Tricks - Operator Edition
In this video I will be teaching you the fundamentals of Sledge!
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Hello and welcome to my first r6 tips and tricks video Operator Edition. The operator we will be discussing in this video is Sledge. One of the first operators you would have used in the beginning of your siege career. Sledge is a 2 armour, 2 speed attacker who can soft breach walls with his breaching hammer, the Caber. But first, let’s talk about his loadout.
For Sledge’s primary weapon, the player has a big decision to make as to whether they will be playing aggressively or using a much more flexible playstyle. If you want to choose the latter of the two and be a flexible player then the L85A2 assault rifle is the way to go. You can use this to control long areas of the map whilst still being deadly in medium range combat. The capacity of 30 bullets in a mag along with a pretty easy recoil pattern makes Sledge a staple operator at all levels of the game, this is, however with a slight trade-off for the low rate of fire. Moving onto the aggressor of the two, the M59OA1 is favoured by the players who prefer to take a close-quarters combat approach to siege. This shotgun has 7 bullets in each mag but the potential to down an enemy with just one of them. Furthermore, the shotgun has a decent breaching capability, however this is made fairly redundant due to his sledgehammer.
For his secondary weapon, Sledge has a pretty easy decision to make. The choice is between the P226 Mark 25 pistol and the SMG-11. The pistol is a pretty standard pistol within siege – nothing to write home about. However, the SMG-11 is like have a second primary. The insane fire rate of 1270 rpm, which is over double that of Sledge’s AR, matched with the high damage makes the gun perfect for those close quarters gunfights. This, however is traded-off with the incredibly difficult recoil as well as its 17 round mags, neither of which is particularly helped by the high fire rate. Despite this, the SMG is still a much better choice over the pistol, it just might take some getting used to.
Sledge has two very helpful gadgets – the frag grenade and the stun grenade. Both of these options can be used, depending on your playstyle. The frag grenade can either be used in full aggression, the sort of time when you think you know where an enemy is to get a kill, or through tactical means such as destroying Bandit’s shock wires so your teammates can breach through to site. The flash is a fully tactical option, whether it’s tactical support or tactical aggression. You’ll either be flashing the enemy for your teammate’s sake or for your own. As previously stated, this choice is entirely up to your playstyle.
Moving swiftly onto Sledge’s Sledgehammer. The hammer is used to breach through almost all non-reinforced surfaces and barricades with relative silence, creating holes to either shoot through or manoeuvre through. The hammer can destroy many gadgets with a single blow, some of which are normally invincible or require a few melee hits such as barbed wire, Deployable Shields, Castle’s barricades and Maestro’s Evil Eyes. The sledgehammer has a limited durability of 25 charges, with it costing 2 charges to breach a wall whilst hitting everything else only takes one. Be warned that the hammer cannot break through non-destructible surfaces or reinforced walls and attempting this will only cost you some of the hammer’s durability. Whilst rarely done, the hammer can be used to kill enemies in a single hit, this costs 2 charges and is much harder to do than a simple melee. Whilst Sledge’s breaches are quieter that Ash’s or Buck’s, there is still the trade-off that sledge must be next to the given wall and so cannot breach from a safer distance.
Finally, let’s move onto the playstyles. A common way that people play sledge is as an entry fragger, through his quiet breaching hammer, he is quite easily able to catch the defence off guard. Another common playstyle, is by flanking the enemy and attacking from a different angle to the rest of the team, once again to try and catch the enemy off guard. Due to his versatile nature, these angles can be both vertical and horizontal, creating a real pain in the enemy team. Do be aware that this is more of a top down vertical play as Sledge is unable to hit the ceiling with his hammer unless he is stood on an object that is tall enough.
Overall, Sledge is a solid operator that can be a massive pain to the defending team and can be used in nearly every situation to give the attacking side a decent advantage.
Anyway, I hope you all learnt something in this episode of r6 tips and tricks: Operator Edition, next time we will be looking in detail at the defender Smoke and all the different ways in which you should play him and in what situations.