csgo_ow (Proof of Concept)

Опубликовано: 12 Июль 2026
на канале: Dylan Lathrum
17
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(Original Finish date: 10/14/17)
This is a proof of concept showing the mechanics of two Overwatch characters in CS:GO without any mods, plugins, or addons.

In the video I show Zenyatta and Winston's abilities being used on a custom map. Note that since this video is just showing off the scripting side (the interesting part of the video), everything else is just using dev textures (like Winston's Shield).

Everything is compiled into the map, so no external tools are used, and the only thing needed to use the characters is the map file.



Rundown of features:
Zenyatta
-Left click to fire a projectile based weapon (not seen in CS:GO, as everything is hitscan)
-When someone dies in the video from the projectile, it says they kill themselves, however the kill can be tracked by seeing which projectile killed them, and handle it accordingly (i.e. give the player a point)
-Right click to charge a volley of projectiles

Winston
-Left click to launch yourself in the direction you're looking like a jetpack blast
-Upon landing, damage will be dealt in a radius, and the player will take no fall damage.
-Much like Zenyatta, kills can be tracked even though it says the recipient kills themselves.
-Right click to deploy a shield bubble, blocking all incoming damage, but can be destroyed.
-In the video I do take damage through the bubble, but that is just because it's material was set to glass. This has been fixed.
-The bubble is affected by gravity.



This idea can be expanded on further (i.e. making a full map out of it that can actually be played), but for now this is just proof that it can be done.

For a similar video, take a look at two TF2 characters working inside of CS:GO:
   • csgo_tf2 (Proof of Concept)