Synopsis
Learn how to define delegates, broadcast events and issue callbacks to other parts of your game from within actors and components. This session will cover how to use the DECLARE_DELEGATE related macros and how to use callbacks in both low level Unreal C++ code and UObjects.
Slides
https://junerhodes.au/history/#unreal...
Playlist
• Unreal Engine C++ Workshop
Speaker
June Rhodes - She/Her
https://mastodon.social/@hq
June is the owner of Redpoint Games, where she develops multiplayer and online-focused plugins for the Unreal Engine Marketplace. June has over a decade of programming experience, and has been writing low level C++ code for Unreal Engine for the last few years.
Technically Games 2022
https://technicallygames.com.au/