▶ Why is Occlusion Culling sometimes hurting your game performance? In this video, learn the hidden truths about Unity's Occlusion Culling system — why it's not always the quick FPS boost you expect, how the CPU-GPU tradeoff works, and practical steps to fix common issues.
If you’ve been optimizing your Unity projects and hit strange performance problems, this tutorial is a must-watch. Get clear explanations on:
🎮 What Occlusion Culling really does in Unity
🚧 The difference between Occluder Static and Occludee Static objects
⚙️ How to set Smallest Occluder, Smallest Hole, and Back Face Threshold parameters correctly
❌ When to use (and not use) Occlusion Culling for best results
📊 Profiling tips to know if Occlusion Culling is beneficial in your scene
Whether you're a beginner or seasoned Unity developer, these practical tips will help you avoid common pitfalls and get the most out of Occlusion Culling.
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▶ ASSETS USED:
Alchemist House (Main Asset Pack used for Demonstration):
https://assetstore.unity.com/packages...
3D Scifi Starter Kit: https://assetstore.unity.com/packages...
▶ ⏱️ Timestamps:
0:00 Intro
0:25 What is Occlusion Culling
1:21 What is the problem?
3:12 Profiling your scene before optimization
4:24 Things will go wrong
4:23 Setting static objects correctly
7:58 Occlusion Culling Window
8:55 Adjusting Occlusion Culling bake settings
10:40 Proper & Improper Baking
11:28 Playtesting and troubleshooting
13:08 When to use or avoid Occlusion Culling
14:28 Final tips and conclusion
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#Unity #OcclusionCulling #GameOptimization #UnityTips #GameDevelopment
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