#geometrynodes #VolumeCube
In this episode, I am exploring some more 3D node textures inside Geometry Nodes and how it can affect the DENSITY of Volume Cube to generate all sort of abstract mesh output.
Remember that we are also dealing with a volume object and we can render the Volume with Cycles, so we can further affect the final look of the volume itself using Principles Volume Shader for example.
Enjoy!
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