Until I Wake - Sinking Under (Lyric Video)

Опубликовано: 16 Апрель 2026
на канале: TobakaZ Music
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Music 🎵
Until I Wake - Sinking Under
   • Until I Wake - Sinking Under (OFFICIAL MUS...  

Background made in Deforum Stable Diffusion. Edited in After Effects.

Playlist 🤘
Lyric Videos:    • Modern Metal Lyric Videos  

Lyrics 🎶
The lights went out
I could see my own grave
God help me now
Is all that I could bear to say

Hands reaching from the floor
My body’s laying lifeless while my spirit sinks below
If I could find a way back
I promise I would never take my life for granted anymore
And I can change

Oh the price I’ve paid to learn a lesson
Is it too late to find redemption
Honestly I’m afraid of the answer
I admit I’m ashamed
I’m sinking under
I’m sinking under

I swear I never thought I would go down this road again
But everywhere I turn leads me back to the same destination
I’ve been selfish, I’m pathetic
I was afraid of the commitment
But I’m not hopeless. I’m not toxic
I have a heart. I have a conscious
Oh I’ve gone off the deep end

Oh the price I’ve paid to learn a lesson
Is it too late to find redemption
Honestly I’m afraid of the answer
I admit I’m ashamed
I’m sinking under

God please help me now
I’m sinking under guilt
Will you pull me out
You’ve been living in sin
The voice in my head says I’ll never win
Tarnishing yourself with substances
Playing the victim’s
How you live with yourself

Oh the price I’ve paid to learn a lesson
Is it too late to find redemption
Honestly I’m afraid of the answer
I admit I’m ashamed
I’m sinking under
I’m sinking under

Deforum Stable Diffusion Settings ⚙️
width: 768
height: 512
sampler: Euler a
steps: 50
prompt: "mdjrny-v4 style, the silhouette of a person falling alone in deep space, I'm sinking under, dark, dramatic lighting, cinematic, a sense of awe and scale, sci-fi"
animation mode: 2D
border: wrap
zoom: fps: 25, function: 1.01 + x^4 at https://www.chigozie.co.uk/audio-keyf...
flip 2d perspective: true
perspective flip theta: 0: (0.3*sin(2*3.14*t/500))
perspective flip phi: 0: (0.5*sin(2*3.14*t/300))
perspective flip gamma: 0: (0.6*sin(2*3.14*t/400))
perspective flip fv: 0:(53)
noise schedule: 0: (0.02*(cos(3.14*t/15)**1000)+0.03)
strength schedule: 0: (0.60)
contrast schedule: 0: (1.0)
cfg scale schedule: 0: (7)
diffusion cadence: 4

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