In Part 4, we further build on our FPS pawn by adding sound effects, randomly firing tracer rounds, and a simple and easy muzzle flash effect. Topics covered: Blueprint scripting, material graphs, animations and animation montages.
LINKS:
Assets Download - https://bit.ly/2UD1Qv8
Part 3 - • UE4 Tutorial: HUD Elements (FPS Pawn ...
Part 2 - • UE4 Tutorial: Shooting and Reloading ...
Part 1 - • UE4 Tutorial: First-Person Player Paw...
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