Starting Crash Series in Blender that include Head Modeling with quite a different approach. After Face/Head Modeling we will generate Neck and continue down to Arms, Chest, Torso, Hips and Legs with seamless modeling approach. After Creation of Basic Cartoonic Model, we will try to apply Shaders and Textures. Here you will see how Blender can control Reference Images and Transformation of Sub - Objects like Vertices, Edges and Faces. In these Tutorials you will also experience the power of Extrude Tool in Blender. Many other Tools like Face Fill, Merge Vertices will also be incorporated. Moreover, use of Split Windows in Blender and benefit of 3D Cursor will also be explained in detail. A must watch Tutorial Series of Blender to Master Blender's algorithm and Functions.
Please download Reference JPEGs via LINKS mentioned below;
1. Front JPG:
https://drive.google.com/file/d/1AeW-...
2. Side JPG:
https://drive.google.com/file/d/1-ubI...
3. Hand JPG:
https://drive.google.com/file/d/1eUMA...
#Maya #Animentor #Animation #3D #MrAnimentor #Animation #CharacterAnimation #Free #Learn #3DMax #AfterEffect #Blender #Tutorial22 @Animentor
Don't forget to like and share the video and subscribe to our channel for more awesome content!
Join us on Instagram: / animentor_official
Join us on Facebook: / animentorofficial
Subscribe to Our Channel "Animentor" For More Latest videos And New Tutorials.
/ animentor_official