Godot 4: Dynamic fog shader (tutorial)

Опубликовано: 09 Февраль 2026
на канале: FencerDevLog
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Hi everyone! In this video, we will take a look at a technique that allows us to create very interesting pseudo-random patterns using functions we know from previous tutorials, such as plasma, plexus, or lightning. This time, we will use a method called domain warping or domain distortion, and the result will be this infinitely changing fog that we can see in the background right now. So let's get started.