In this video we will look at using light probes to light up non static objects in your scene with non real time lights. When you have lights that are not real-time lights, they will not affect non-static objects. This is because it can take a lot of processing time to calculate the light that will fall on an object, and if that object is moving, then it has to do this every time per frame, and that can slow down your game. In order to handle this in a fast way, you need to have the lighting information for each point in space that the real time object is moving through, and that is where light probes come in. Light probes will calculate all of the lighting information in the space around the probe that can be used to light a moving object.
00:00 Introduction
01:34 Lit vs Unlit material
04:00 Adding light probe group
06:25 Adding additional light probes to group
09:00 Adding reflective light probe