Welcome to Part 3 of the COMPOSURE 3D Compositing Series for Unreal Engine 5.7!
Achieving photorealistic integration of green screen footage is all about matching the lighting. In this video I'll show you how to use Unreal Engine’s powerful COMPOSURE tools to introduce virtual lighting into your live-action footage, making your actors look like they are truly in the virtual environment!
In the last video I was hoping to find a fix to my static dithered masked materials, and over the break I finally worked it out! No more crosshatch! Simple fix, too simple! And talking of edges, I also break down my easiest chromakey yet, using DaVinci Resolve's difference keyer.
Watch the Full COMPOSURE Series:
Part 1 • EASIEST VFX pipeline EVER with Composite M...
Part 2 • Green Screen Cards are DEAD! Camera Projec...
Part 3 • Green Screen Integration in Unreal Engine ...
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00:00 Introduction to Composure Improvements
00:40 Why I Make Nerdy Videos
01:30 Overview of Key Techniques and Lighting
02:33 Step 1: Matching Real-World Lighting to Unreal
03:36 Stage 2: Extraction in DaVinci Resolve Fusion
04:07 Correcting Color Space (Linear to sRGB)
05:13 Creating a Clean Plate with DaVinci Resolve's Delta Keyer
06:54 Garbage Matting and Refining the Key
08:16 Advanced Edge Extension Techniques
09:38 Channel Booleans and Final Alpha Refinement
10:51 Exporting for Lit vs. Unlit Materials
13:35 Stage 3: Setting Up Composure in Unreal Engine
15:05 Creating the Composite Actor and Plate Layer
16:00 Projecting Footage onto Composite Mesh Geometry
17:03 Create Media Texture
18:16 Create Media Track in Sequencer
19:00 The Dither Opacity Mask Fix for Smooth Edges
22:31 Enabling Environment Lighting on Composite Meshes
23:45 Adjusting Specular and Roughness for Realism
24:20 Creating a Multiply Color Parameter
26:29 Animating Lighting and Using Simulate Mode
27:46 Composite Mesh vs. Screen Space Texture Mode
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