Working on my first game, MetalOnMetal. It is a third-person multiplayer shooter set in a fairly generic sci-fi environment. It is a part of a series of planned games, each one designed to learn how to implement the game mechanics for a future game that I have in mind.
This game is made possible by the Stephen Ulibari's --@DruidMechanicsGameDevelopment "Multiplayer Shooter C++" course.
I am currently implementing GameModes and Match States.
You can find this and his other amazing courses on Udemy: https://www.udemy.com/share/1069xm3@4...